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AI Insights · Timothy · July 2022

Top 5 Season Pass Games in Central America Q2 2022

Discover the performance trends of the top 5 season pass games on a unified platform in Central America during Q2 2022, including revenue, downloads, and active users.

Top 5 Season Pass Games in Central America Q2 2022

The second quarter of 2022 saw remarkable trends in the performance of the top 5 season pass games in Central America on a unified platform. This analysis, based on data from Sensor Tower, highlights the weekly revenue, downloads, and active users for these popular games.

Free Fire from Garena International I Private Limited experienced notable fluctuations in its weekly revenue, peaking at approximately $981K in late March and hitting a low of about $585K in early June. Weekly downloads showed a downward trend, starting from 424K at the end of March and decreasing to around 330K by the end of June. The number of weekly active users hovered around 18M, with a slight decrease towards the end of the quarter.

Call of Duty®: Mobile by Activision Publishing, Inc. had a peak weekly revenue of $239K at the end of March, which then saw a general decline, closing the quarter at about $190K. Weekly downloads remained relatively stable, averaging around 90K to 112K. Active users showed a consistent pattern, with a peak of 1.2M in mid-April and a slight dip towards the end of the quarter.

King's Candy Crush Saga maintained a steady increase in its weekly revenue, starting from $112K at the end of March and peaking at around $174K by the end of June. Downloads saw a gradual decline from 203K to approximately 145K over the quarter. Active users remained strong, averaging around 2.3M, with minor fluctuations.

Clash Royale from Supercell had a varied performance in weekly revenue, peaking at $257K in early April and experiencing a low of about $67K in late June. Downloads saw a consistent decline from 363K to about 140K. The active users count started at around 11.1M and showed a slight decrease to approximately 8.9M by the end of June.

Finally, Clash of Clans, also by Supercell, saw its weekly revenue peak at $120K in late March before dipping to about $43K by the end of June. Weekly downloads ranged from 57K to about 30K. Active users showed a steady trend, starting at around 1.8M and maintaining similar levels throughout the quarter.

These insights provide a comprehensive view of the market dynamics and user engagement for top season pass games in Central America. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022